Copyright © 2016 INRIA |
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This work is licensed under a Creative Commons Attribution License. This copyright applies to the Ludo Game Model Ontology Specification and accompanying documentation in RDF. Regarding underlying technology, the Ludo Game Model Ontology uses W3C's RDF technology, an open Web standard that can be freely used by anyone.
Given the increasing amount of structured data published on the Web, many possibilities are open for creating new types of games that use resources from the Web of Data. In particular, if we consider the subcategory of Serious Games in which the object of the game is to educate the user through the interactive discovery of real-life concepts (associated to Semantic Web resources), the inclusion of a semantic representation of the user profile and his contextual information becomes an important element to recommend the user more accurate concepts. Ludo is an ontology that allows the creation of Serious Games with those characteristics.
An a-z index of Ludo Game Model Ontology terms, by class (categories or types) and by property.
Classes: | Action | Animation | Appearance | ArtRequirement | Button | Checkbox | CompleteGameStructure | ComputedResult | Constraint | DecidingCondition | DifficultyIndicator | EventTrigger | Force | GameAct | GameActingScript | GameAttribute | GameContext | GameControl | GameControlInterface | GameDimension | GameEnvironment | GameEvent | GameInteractionRule | GameInteractionRuleOutcome | GameKnowledgeBase | GameObject | GameObjective | GamePhysics | GamePlayer | GamePresentation | GameRecord | GameResult | GameRule | GameScenario | GameScoringRule | GameSimulation | GameStructure | GameTempo | GameTheme | GoalCondition | Intelligence | Inventory | InventoryState | Learn | Mass | Motion | Navigate | ObjectAttribute | ObjectImage | ObjectVitality | ObjectsAttribute | PedagogicEventIndicator | Presentation-basedStructure | RawResult | Scenario-basedStructure | Score | SeriousGame | SoidityState | Training-basedStructure | VirtualCamera | Vital | VitalUpdate |
Properties: | hasActingCoordination | hasAction | hasAnimation | hasAnimationType | hasAppearance | hasArea | hasArtRequirement | hasConstraint | hasDifficultyIndicator | hasDifficultyIndicatorValue | hasEventTrigger | hasEventTriggerClass | hasEventTriggerCommand | hasForce | hasFrontEndDisplay | hasGameAct | hasGameActObject | hasGameActingScript | hasGameAttribute | hasGameContext | hasGameControl | hasGameControlInterface | hasGameDimension | hasGameDimention | hasGameEnvironment | hasGameEvent | hasGameKnowledgeBase | hasGameObject | hasGameObjective | hasGamePhysics | hasGamePlayer | hasGameRecord | hasGameResult | hasGameRule | hasGameScenario | hasGameStructure | hasGameTempo | hasGameTheme | hasGoalCondition | hasGoalConditionDescription | hasHardwareInterface | hasInputEvent | hasIntelligences | hasInteractionCondition | hasInteractionRuleActor | hasInteractionRuleOutcome | hasInteractionRuleOutcomeOperation | hasInteractionRuleSubject | hasInventory | hasInventoryQuantity | hasMass | hasMatter | hasMotion | hasNormalForce | hasObjectVitality | hasObjectVitalityValue | hasPedagogicEvent | hasPedagogicEventIndicator | hasScoringCondition | hasSoringRuleOutcome | hasSound | hasTempoScale | hasText | hasURI | hasVirtualCamera | hasVirtualCameraPosition | hasVitalUpdate | isSolid |
Main Ludo Game Model Ontology terms, grouped in broad categories.
The Ludo Game Model Ontology introduces the following classes and properties.
Classes: | Action | Animation | Appearance | ArtRequirement | Button | Checkbox | CompleteGameStructure | ComputedResult | Constraint | DecidingCondition | DifficultyIndicator | EventTrigger | Force | GameAct | GameActingScript | GameAttribute | GameContext | GameControl | GameControlInterface | GameDimension | GameEnvironment | GameEvent | GameInteractionRule | GameInteractionRuleOutcome | GameKnowledgeBase | GameObject | GameObjective | GamePhysics | GamePlayer | GamePresentation | GameRecord | GameResult | GameRule | GameScenario | GameScoringRule | GameSimulation | GameStructure | GameTempo | GameTheme | GoalCondition | Intelligence | Inventory | InventoryState | Learn | Mass | Motion | Navigate | ObjectAttribute | ObjectImage | ObjectVitality | ObjectsAttribute | PedagogicEventIndicator | Presentation-basedStructure | RawResult | Scenario-basedStructure | Score | SeriousGame | SoidityState | Training-basedStructure | VirtualCamera | Vital | VitalUpdate |
Properties: | hasActingCoordination | hasAction | hasAnimation | hasAnimationType | hasAppearance | hasArea | hasArtRequirement | hasConstraint | hasDifficultyIndicator | hasDifficultyIndicatorValue | hasEventTrigger | hasEventTriggerClass | hasEventTriggerCommand | hasForce | hasFrontEndDisplay | hasGameAct | hasGameActObject | hasGameActingScript | hasGameAttribute | hasGameContext | hasGameControl | hasGameControlInterface | hasGameDimension | hasGameDimention | hasGameEnvironment | hasGameEvent | hasGameKnowledgeBase | hasGameObject | hasGameObjective | hasGamePhysics | hasGamePlayer | hasGameRecord | hasGameResult | hasGameRule | hasGameScenario | hasGameStructure | hasGameTempo | hasGameTheme | hasGoalCondition | hasGoalConditionDescription | hasHardwareInterface | hasInputEvent | hasIntelligences | hasInteractionCondition | hasInteractionRuleActor | hasInteractionRuleOutcome | hasInteractionRuleOutcomeOperation | hasInteractionRuleSubject | hasInventory | hasInventoryQuantity | hasMass | hasMatter | hasMotion | hasNormalForce | hasObjectVitality | hasObjectVitalityValue | hasPedagogicEvent | hasPedagogicEventIndicator | hasScoringCondition | hasSoringRuleOutcome | hasSound | hasTempoScale | hasText | hasURI | hasVirtualCamera | hasVirtualCameraPosition | hasVitalUpdate | isSolid |
Status: | stable | |
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Properties include: | hasVitalUpdate hasMotion hasAnimation hasSound | |
Used with: | hasAction | |
Sub class of | owl:Thing | |
OWL Class |
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Status: | stable | |
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Properties include: | hasAnimationType | |
Used with: | hasAnimation | |
Sub class of | owl:Thing | |
OWL Class |
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Status: | stable | |
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Used with: | hasAppearance | |
Sub class of | owl:Thing | |
Has sub class | Object Image gamemodel:ObjectImage | |
OWL Class |
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Status: | stable | |
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Used with: | hasArtRequirement | |
Sub class of | owl:Thing | |
OWL Class |
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Status: | stable | |
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Sub class of | owl:Thing | |
OWL Class |
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Status: | stable | |
---|---|---|
Sub class of | owl:Thing | |
OWL Class |
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Status: | stable | |
---|---|---|
Sub class of | Game Structure | |
OWL Class |
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Status: | stable | |
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Sub class of | Game Result | |
Disjoint With: | Raw result | |
OWL Class |
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Status: | stable | |
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Used with: | hasConstraint | |
Sub class of | owl:Thing | |
OWL Class |
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Status: | stable | |
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Sub class of | Intelligence | |
OWL Class |
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Status: | stable | |
---|---|---|
Properties include: | hasDifficultyIndicatorValue | |
Used with: | hasDifficultyIndicator | |
Sub class of | owl:Thing | |
OWL Class |
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Status: | stable | |
---|---|---|
Properties include: | hasEventTriggerClass hasEventTriggerCommand | |
Used with: | hasEventTrigger | |
Sub class of | owl:Thing | |
OWL Class |
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Status: | stable | |
---|---|---|
Properties include: | hasNormalForce | |
Used with: | hasForce | |
Sub class of | owl:Thing | |
OWL Class |
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Status: | stable | |
---|---|---|
Properties include: | hasGameActObject hasGameActingScript | |
Used with: | hasGameAct | |
Sub class of | owl:Thing | |
OWL Class |
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Status: | stable | |
---|---|---|
Properties include: | hasActingCoordination | |
Used with: | hasGameActingScript | |
Sub class of | owl:Thing | |
OWL Class |
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Status: | stable | |
---|---|---|
Sub class of | owl:Thing | |
Has sub class | Score Vital gamemodel:Score gamemodel:Vital | |
OWL Class |
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Status: | stable | |
---|---|---|
Used with: | hasGameContext | |
Sub class of | owl:Thing | |
Has sub class | Game Presentation Game Simulation gamemodel:GamePresentation gamemodel:GameSimulation | |
OWL Class |
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Status: | stable | |
---|---|---|
Properties include: | hasGameControlInterface hasInputEvent | |
Used with: | hasGameControl | |
Sub class of | owl:Thing | |
OWL Class |
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Status: | stable | |
---|---|---|
Properties include: | hasHardwareInterface | |
Used with: | hasGameControlInterface | |
Sub class of | owl:Thing | |
OWL Class |
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Status: | stable | |
---|---|---|
Properties include: | hasGameDimension | |
Used with: | hasGameDimention | |
Sub class of | owl:Thing | |
OWL Class |
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Status: | stable | |
---|---|---|
Used with: | hasGameEnvironment | |
Sub class of | owl:Thing | |
OWL Class |
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Status: | stable | |
---|---|---|
Properties include: | hasGameAct | |
Used with: | hasGameEvent | |
Sub class of | owl:Thing | |
OWL Class |
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Status: | stable | |
---|---|---|
Properties include: | hasInteractionRuleActor hasInteractionRuleOutcome hasInteractionCondition hasInteractionRuleSubject | |
Sub class of | Game Rule | |
Disjoint With: | Game Scoring Rule | |
OWL Class |
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Status: | stable | |
---|---|---|
Properties include: | hasMatter hasInteractionRuleOutcomeOperation | |
Used with: | hasInteractionRuleOutcome | |
Sub class of | owl:Thing | |
OWL Class |
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Status: | stable | |
---|---|---|
Properties include: | hasAppearance hasAction hasIntelligences | |
Used with: | hasInteractionRuleActor hasGameObject hasInteractionRuleSubject hasGameActObject | |
Sub class of | owl:Thing | |
OWL Class |
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Status: | stable | |
---|---|---|
Properties include: | hasGoalCondition | |
Used with: | hasGameObjective | |
Sub class of | owl:Thing | |
OWL Class |
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Status: | stable | |
---|---|---|
Sub class of | owl:Thing | |
OWL Class |
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Status: | stable | |
---|---|---|
Properties include: | hasGameControl hasGameRecord hasInventory | |
Used with: | hasGamePlayer | |
Sub class of | foaf:Person | |
OWL Class |
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Status: | stable | |
---|---|---|
Sub class of | Game Context | |
OWL Class |
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Status: | stable | |
---|---|---|
Properties include: | hasGameResult | |
Used with: | hasGameRecord | |
Sub class of | owl:Thing | |
OWL Class |
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Status: | stable | |
---|---|---|
Used with: | hasGameResult | |
Sub class of | owl:Thing | |
Has sub class | Raw result Computed result gamemodel:RawResult gamemodel:ComputedResult | |
OWL Class |
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Status: | stable | |
---|---|---|
Used with: | hasGameRule | |
Sub class of | owl:Thing | |
Has sub class | Game Scoring Rule Game Interaction Rule gamemodel:GameScoringRule gamemodel:GameInteractionRule | |
OWL Class |
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Status: | stable | |
---|---|---|
Properties include: | hasDifficultyIndicator hasGameEnvironment hasVirtualCamera hasGameEvent | |
Used with: | hasGameScenario | |
Sub class of | owl:Thing | |
OWL Class |
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Status: | stable | |
---|---|---|
Properties include: | hasScoringCondition hasSoringRuleOutcome | |
Sub class of | Game Rule | |
OWL Class |
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Status: | stable | |
---|---|---|
Properties include: | hasGameScenario hasGameDimention hasFrontEndDisplay hasGameTempo hasGameRule | |
Sub class of | Game Context | |
OWL Class |
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Status: | stable | |
---|---|---|
Properties include: | hasGameContext hasPedagogicEventIndicator | |
Used with: | hasGameStructure | |
Sub class of | owl:Thing | |
Has sub class | Presentation-based Structure Scenario-based Structure Complete Game Structure Training-based Structure gamemodel:Presentation-basedStructure gamemodel:Scenario-basedStructure gamemodel:CompleteGameStructure gamemodel:Training-basedStructure | |
OWL Class |
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Status: | stable | |
---|---|---|
Properties include: | hasTempoScale | |
Used with: | hasGameTempo | |
Sub class of | owl:Thing | |
OWL Class |
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Status: | stable | |
---|---|---|
Properties include: | hasArtRequirement | |
Used with: | hasGameTheme | |
Sub class of | owl:Thing | |
OWL Class |
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Status: | stable | |
---|---|---|
Properties include: | hasGoalConditionDescription | |
Used with: | hasGoalCondition | |
Sub class of | owl:Thing | |
OWL Class |
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Status: | stable | |
---|---|---|
Used with: | hasIntelligences | |
Sub class of | owl:Thing | |
Has sub class | Deciding Condition gamemodel:DecidingCondition | |
OWL Class |
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Status: | stable | |
---|---|---|
Used with: | hasInventory | |
Sub class of | owl:Thing | |
OWL Class |
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Status: | stable | |
---|---|---|
Properties include: | hasInventoryQuantity | |
Sub class of | Object Atrribute | |
OWL Class |
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Status: | stable | |
---|---|---|
Sub class of | owl:Thing | |
OWL Class |
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Status: | stable | |
---|---|---|
Properties include: | hasMass | |
Sub class of | Object Atrribute | |
OWL Class |
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Status: | stable | |
---|---|---|
Properties include: | hasConstraint hasForce | |
Used with: | hasMotion | |
Sub class of | owl:Thing | |
OWL Class |
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Status: | stable | |
---|---|---|
Sub class of | owl:Thing | |
Has sub class | Inventory State Object Vitality Mass gamemodel:InventoryState gamemodel:ObjectVitality gamemodel:Mass | |
OWL Class |
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Status: | stable | |
---|---|---|
Sub class of | Appearance | |
OWL Class |
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Status: | stable | |
---|---|---|
Properties include: | hasObjectVitalityValue hasObjectVitality | |
Sub class of | Object Atrribute | |
OWL Class |
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Status: | stable | |
---|---|---|
Sub class of | owl:Thing | |
Has sub class | Solidity State gamemodel:SoidityState | |
OWL Class |
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Status: | stable | |
---|---|---|
Properties include: | hasPedagogicEvent | |
Used with: | hasPedagogicEventIndicator | |
Sub class of | owl:Thing | |
OWL Class |
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Status: | stable | |
---|---|---|
Sub class of | Game Structure | |
OWL Class |
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Status: | stable | |
---|---|---|
Sub class of | Game Result | |
OWL Class |
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Status: | stable | |
---|---|---|
Sub class of | Game Structure | |
OWL Class |
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Status: | stable | |
---|---|---|
Sub class of | Game Attribute | |
Disjoint With: | Vital | |
OWL Class |
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Status: | stable | |
---|---|---|
Properties include: | hasGameKnowledgeBase hasGameStructure hasGamePlayer hasGameTheme | |
Sub class of | owl:Thing | |
OWL Class |
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Status: | stable | |
---|---|---|
Properties include: | isSolid | |
Sub class of | Objects attribute | |
OWL Class |
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Status: | stable | |
---|---|---|
Sub class of | Game Structure | |
OWL Class |
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Status: | stable | |
---|---|---|
Properties include: | hasVirtualCameraPosition | |
Used with: | hasVirtualCamera | |
Sub class of | owl:Thing | |
OWL Class |
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Status: | stable | |
---|---|---|
Sub class of | Game Attribute | |
OWL Class |
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Status: | stable | |
---|---|---|
Sub class of | owl:Thing | |
OWL Class |
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Status: | unknown | |
---|---|---|
Used with: | hasGameKnowledgeBase | |
Sub class of | http://rdfs.org/ns/void#:Dataset | |
OWL Class |
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Status: | stable | |
---|---|---|
Domain: | Game Acting Script | |
Range: | xsd:string | |
Datatype Property |
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Status: | stable | |
---|---|---|
Domain: | Game Object | |
Range: | Action | |
Object Property |
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Status: | stable | |
---|---|---|
Domain: | Action | |
Range: | Animation | |
Object Property |
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Status: | stable | |
---|---|---|
Domain: | Animation | |
Range: | xsd:string | |
Datatype Property |
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Status: | stable | |
---|---|---|
Domain: | Game Object | |
Range: | Appearance | |
Object Property |
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Status: | stable | |
---|---|---|
Object Property |
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Status: | stable | |
---|---|---|
Domain: | Game Theme | |
Range: | Art Requirement | |
Object Property |
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Status: | stable | |
---|---|---|
Domain: | Motion | |
Range: | Constraint | |
Object Property |
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Status: | stable | |
---|---|---|
Domain: | Game Scenario | |
Range: | Difficulty Indicator | |
Object Property |
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Status: | stable | |
---|---|---|
Domain: | Difficulty Indicator | |
Range: | xsd:integer | |
Datatype Property |
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Status: | stable | |
---|---|---|
Range: | Event Trigger | |
Object Property |
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Status: | stable | |
---|---|---|
Domain: | Event Trigger | |
Range: | xsd:string | |
Datatype Property |
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Status: | stable | |
---|---|---|
Domain: | Event Trigger | |
Range: | xsd:string | |
Datatype Property |
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Status: | stable | |
---|---|---|
Domain: | Motion | |
Range: | Force | |
Object Property |
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Status: | stable | |
---|---|---|
Domain: | Game Simulation | |
Range: | http://ns.inria.fr/ludo/v1/gamepresentation#:FrontEndDisplay | |
Object Property |
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Status: | stable | |
---|---|---|
Domain: | Game Event | |
Range: | Game Act | |
Object Property |
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Status: | stable | |
---|---|---|
Domain: | Game Act | |
Range: | Game Object | |
Object Property |
[#] [back to top]
Status: | stable | |
---|---|---|
Domain: | Game Act | |
Range: | Game Acting Script | |
Object Property |
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Status: | stable | |
---|---|---|
Object Property |
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Status: | stable | |
---|---|---|
Domain: | Game Structure | |
Range: | Game Context | |
Object Property |
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Status: | stable | |
---|---|---|
Domain: | Game Player | |
Range: | Game Control | |
Object Property |
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Status: | stable | |
---|---|---|
Domain: | Game Dimension | |
Range: | xsd:string | |
Datatype Property |
[#] [back to top]
Status: | stable | |
---|---|---|
Domain: | Game Simulation | |
Range: | Game Dimension | |
Object Property |
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Status: | stable | |
---|---|---|
Domain: | Game Scenario | |
Range: | Game Environment | |
Object Property |
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Status: | stable | |
---|---|---|
Domain: | Game Scenario | |
Range: | Game Event | |
Object Property |
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Status: | stable | |
---|---|---|
Domain: | Serious Game | |
Range: | Game Knowledge Base | |
Object Property |
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Status: | stable | |
---|---|---|
Range: | Game Object | |
Object Property |
[#] [back to top]
Status: | stable | |
---|---|---|
Range: | Game Objective | |
Object Property |
[#] [back to top]
Status: | stable | |
---|---|---|
Range: | xsd:string | |
Datatype Property |
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Status: | stable | |
---|---|---|
Domain: | Serious Game | |
Range: | Game Player | |
Object Property |
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Status: | stable | |
---|---|---|
Domain: | Game Player | |
Range: | Game Record | |
Object Property |
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Status: | stable | |
---|---|---|
Domain: | Game Record | |
Range: | Game Result | |
Object Property |
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Status: | stable | |
---|---|---|
Domain: | Game Simulation | |
Range: | Game Rule | |
Object Property |
[#] [back to top]
Status: | stable | |
---|---|---|
Domain: | Game Simulation | |
Range: | Game Scenario | |
Object Property |
[#] [back to top]
Status: | stable | |
---|---|---|
Domain: | Serious Game | |
Range: | Game Structure | |
Object Property |
[#] [back to top]
Status: | stable | |
---|---|---|
Domain: | Game Simulation | |
Range: | Game Tempo | |
Object Property |
[#] [back to top]
Status: | stable | |
---|---|---|
Domain: | Serious Game | |
Range: | Game Theme | |
Object Property |
[#] [back to top]
Status: | stable | |
---|---|---|
Domain: | Game Objective | |
Range: | Goal Condition | |
Object Property |
[#] [back to top]
Status: | stable | |
---|---|---|
Domain: | Goal Condition | |
Range: | rdfs:Literal | |
Datatype Property |
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Status: | stable | |
---|---|---|
Domain: | Game Control Interface | |
Range: | xsd:string | |
Datatype Property |
[#] [back to top]
Status: | stable | |
---|---|---|
Domain: | Game Control | |
Object Property |
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Status: | stable | |
---|---|---|
Domain: | Game Object | |
Range: | Intelligence | |
Object Property |
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Status: | stable | |
---|---|---|
Domain: | Game Interaction Rule | |
Range: | xsd:string | |
Datatype Property |
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Status: | stable | |
---|---|---|
Domain: | Game Interaction Rule | |
Range: | Game Object | |
Object Property |
[#] [back to top]
Status: | stable | |
---|---|---|
Domain: | Game Interaction Rule | |
Range: | Interaction Rule Outcome | |
Object Property |
[#] [back to top]
Status: | stable | |
---|---|---|
Domain: | Interaction Rule Outcome | |
Range: | xsd:string | |
Datatype Property |
[#] [back to top]
Status: | stable | |
---|---|---|
Domain: | Game Interaction Rule | |
Range: | Game Object | |
Object Property |
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Status: | stable | |
---|---|---|
Domain: | Game Player | |
Range: | Inventory | |
Object Property |
[#] [back to top]
Status: | stable | |
---|---|---|
Domain: | Inventory State | |
Range: | xsd:integer | |
Datatype Property |
[#] [back to top]
Status: | stable | |
---|---|---|
Domain: | Mass | |
Range: | xsd:float | |
Datatype Property |
[#] [back to top]
Status: | stable | |
---|---|---|
Domain: | Interaction Rule Outcome | |
Range: | xsd:string | |
Datatype Property |
[#] [back to top]
Status: | stable | |
---|---|---|
Domain: | Action | |
Range: | Motion | |
Object Property |
[#] [back to top]
Status: | stable | |
---|---|---|
Domain: | Force | |
Range: | xsd:float | |
Datatype Property |
[#] [back to top]
Status: | stable | |
---|---|---|
Domain: | Object Vitality | |
Range: | xsd:string | |
Datatype Property |
[#] [back to top]
Status: | stable | |
---|---|---|
Domain: | Object Vitality | |
Range: | xsd:integer | |
Datatype Property |
[#] [back to top]
Status: | stable | |
---|---|---|
Domain: | Pedagogic Event Indicator | |
Range: | xsd:string | |
Datatype Property |
[#] [back to top]
Status: | stable | |
---|---|---|
Domain: | Game Structure | |
Range: | Pedagogic Event Indicator | |
Object Property | ||
Functional Property |
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Status: | stable | |
---|---|---|
Domain: | Game Scoring Rule | |
Range: | xsd:string | |
Datatype Property |
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Status: | stable | |
---|---|---|
Domain: | Game Scoring Rule | |
Range: | xsd:string | |
Datatype Property |
[#] [back to top]
Status: | stable | |
---|---|---|
Domain: | Action | |
Object Property |
[#] [back to top]
Status: | stable | |
---|---|---|
Domain: | Game Tempo | |
Range: | xsd:double | |
Datatype Property |
[#] [back to top]
Status: | stable | |
---|---|---|
Range: | xsd:string | |
Datatype Property |
[#] [back to top]
Status: | stable | |
---|---|---|
Object Property |
[#] [back to top]
Status: | stable | |
---|---|---|
Domain: | Game Scenario | |
Range: | Virtual Camera | |
Object Property |
[#] [back to top]
Status: | stable | |
---|---|---|
Domain: | Virtual Camera | |
Range: | xsd:string | |
Datatype Property |
[#] [back to top]
Status: | stable | |
---|---|---|
Domain: | Action | |
Range: | xsd:double | |
Datatype Property |
[#] [back to top]
Status: | stable | |
---|---|---|
Domain: | Solidity State | |
Range: | xsd:boolean | |
Datatype Property |
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Status: | unknown | |
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Domain: | Game Control | |
Range: | Game Control Interface | |
Object Property |
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